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Thread Statistics | Show CCP posts - 48 post(s) |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2254
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Posted - 2012.05.02 19:26:00 -
[1] - Quote
Well, this is awkward. I can't really fully discuss the big picture here without all the details on the table, and apparently not everything that has been discussed has yet made it to SiSi. I don't have a concrete list of what's on the server, nether does anyone, so until I get home from work and can test for and look for the "missing" changes here I'm limited in what I can say.
The biggest thing I can say right now is that I'd like to encourage everyone in FW to keep their pants on tight and wait just a bit more before shaving your heads and declaring that "FW is dead" and unsubbing or running off to something else.
TBH, due to the nature of FW even if all of the changes that were on table had been posted on SiSi, it will take a month or so at least on Tranquility itself to let people fight actual wars in the new system, before any of you can provide *useful* feedback.
There will be some of you that no doubt read a list of changes, and say "**** it" and quit without even giving the new system a chance. And really, I don't care. The FW community is mostly dedicated pilots that have put up with three years of neglect and still managed to have fun somehow (or else you shouldn't be playing) so I think another two months to allow the final list of changes to surface and actually be tested isn't too much to ask.
All of the "this will only favor blobbing" and "its hopeless for whoever loses" are mere speculation at this point, none of us including myself can fully predict what the outcomes will be. I remain very optimistic, based on the changes I've worked on with Ytterbium, and am excited to try them out, but its a bit tough at the moment because I'm not sure what is on SiSi and thus free to talk about until I get home and check it all out.
Thanks for your patience, FW peeps! Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2256
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Posted - 2012.05.02 19:32:00 -
[2] - Quote
Ranger 1 wrote: There are various types of roaming gangs, but all have one thing in common... they roam. They are not dependant of a safe station to dock in when things heat up, or having a stash of different ships and modules to swap out to if they meet appropriate resistance.
The concept of a roaming gang being unable to function unless they have a safe harbor in the target system/area is ludicrous.
A thousand times this. Ranger gets it, and its attitudes like his that will bring success in the new FW system.
Lets be honest - a lot of FW these days consists of pilots sitting in stations, waiting for a fleet to form, or an enemy to be spotted, and a whole metric butt-ton of complaining about the lack of targets to shoot, and people doing other things while waiting for action. I myself, am guilty of this from time to time.
If everyone in FW was in space more often, there would be all the activity people claim isn't there. There is a lot of fear about blobbing and such, but last time I checked its WAY easier to get a 10 man frigate gang around in enemy territory than a 30-man battleship fleet.
There just shouldn't be any question that the luxury of security in every station in lowsec leads to more pilots being docked up, more of the time. This in turn reduces the number of fights to be had.
Whether station docking "ruins" Faction Warfare will be completely dependent on whether FW pilots are willing to be brave and make pushes into enemy space, and I'm confident enough in our skills that gangs WILL find a way to get in and seize plexes and be able to avoid the major blobs.
That is, if they actually try to do so before complaining and quitting. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2259
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Posted - 2012.05.02 20:27:00 -
[3] - Quote
Oppon's Pull wrote:I quite like the majority of changes coming to faction warfare, with the exception of being locked out of stations if they keep the current 5 hour flip time with no timers. revisit the timers so I cannot lose my system and station because im asleep (wow, this would promote fights too!) and I will be a happy man.
Has anyone tested system flipping yet on SiSi?
Like Goliath said, its a really good idea to test out everything fully before people throw up feedback.  Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2259
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Posted - 2012.05.02 20:36:00 -
[4] - Quote
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand? Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2260
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Posted - 2012.05.02 20:45:00 -
[5] - Quote
Lapine Davion wrote:Hans Jagerblitzen wrote:You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand? This surprises you?
No, not at all, I was asking an honest question, not even trying to be snarky.
But yeah, unless you've been on SiSi to give it all a thorough test drive, please don't clog the thread with speculation. It is for feedback, there is a distinct difference.
This is also not the place for "what FW really needs is _________ instead" because CCP isn't starting over on anything at this point. There will be more work post-inferno, and time for discussing what else should be changed / fixed, but if you're asking CCP for a different set of changes completely this isn't the appropriate thread for that stuff.
Thanks for keeping it calm, respectful, and productive. It makes for happy devs, and happy devs are far more likely to listen than grumpy devs. Be nice. It works wonders.  Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2263
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Posted - 2012.05.02 21:27:00 -
[6] - Quote
Cearain wrote: I'm starting to think we are being trolled.
I don't even know what to say to this.
Quote:Last time I heard "just wait it will be awesome" was right before incarna.
It WILL be awesome, if you own the systems. If you don't it will suck balls. But that's the point. players have been begging for reward and consequence for years now, this is even one of the consequences that is player-requested (Many other FW pilots begged for it even though I personally hated the idea).
But again, until its been live on Tranquility, in the context of the rest of the game, and wars have been fought for some time with this new change, it is all just speculation at this point. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2263
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Posted - 2012.05.02 21:30:00 -
[7] - Quote
sYnc Vir wrote:
No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with.
I absolutely agree 100%, this was something I was very firm with the developers about.  Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2263
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Posted - 2012.05.02 21:40:00 -
[8] - Quote
Cromwell Savage wrote: I've been in FW for the last 3 years and if you implement that as listed - I will probably drop it like a sack-o-terds...
Thankfully this is only a work-in-progress build thats being deployed to SiSi, so its super important you all go *try it out* before quitting the feature. I dont want to lose vets like you! They're what makes the community awesome.
Every FW pilot should find an enemy pilot to log into SiSi with, get some kills and earn some pay, test out the functionality of everything, do all the stuff you normally do, see how its changed (if it has) before making any hasty decisions.
Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2263
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Posted - 2012.05.02 21:46:00 -
[9] - Quote
Stalking Mantis wrote: Hope this reignites my Amaar friends to actually get out and fight more instead of waiting for a wayward lost capitol to kill or some famous FC to hand feed them killmails while they just push F1 with complete freaking Archon/Guardian support needed to undock.
God, I certainly hope so too :) Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2264
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Posted - 2012.05.02 22:03:00 -
[10] - Quote
Maz3r Rakum wrote: It would encourage huge blobs to form and just "gank" a system in the 5-7 hours and thus deny the enemy from docking.
I'm with you bro.
(Denial of station access) + (5-7 hour flip times) = recipe for disaster.  Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2269
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Posted - 2012.05.02 23:31:00 -
[11] - Quote
Cearain wrote: Yes the faction war community wanted consequences. But the "no docking" idea was by and large repeatedly rejected by the faction war community. If I am wrong please point me to the assembly hall thread or other thread where this idea ever really got allot of support from those in faction war.
This has always been one of the hot topics that caused much controversy. And you're right, in the end there were more people rejecting than embracing the idea. But that doesn't mean there weren't a good number of people that suggested it, which is all that I said.
This community feedback, along with my own opposition to total lockout (I personally favored station fire and denial of station services) is exactly what I shared with CCP.
We've got a couple of months at least before we find out whether the handful of doomsday predictions about FW actually come true, and at that point we will be able to give much more accurate feedback based on things we've actually seen happen.
....so now, back to oooohing and aaaaaahing about missiles!! (I can't wait to get home from work and grab some bombers) Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2274
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Posted - 2012.05.03 07:59:00 -
[12] - Quote
Lyrrashae wrote: One less reason to join FW, in any case, but we all know who CCP is really making this game for, at the expense of everyone else. Soon, not Soon(TM), our only options will be "become a sov-dullsec lemming or GTFO." I give it another year at most. Sandbox, my arse!
Not sure if serious.
Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2277
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Posted - 2012.05.03 08:19:00 -
[13] - Quote
Marlona Sky wrote: This the agenda a certain ex-CSM pushed for? The one to turn FW into a test bed for null sec changes?
No, the majority of the major Faction Warfare changes (with the exception of datacores) were all ideas that originated from within the community.
From all the of GOOD things that are coming that everyone agreed on (LP for kills, LP for plexing), to even the controversial changes like station docking denial, probably 95% of the current package stems from FW community feedback.
If you don't believe me, time to start re-reading old threads.
People will wail and gnash their teeth about "being forced into nullsec" but really there is little in this package that resembles anything within null sec. The exception is docking denial, which like I said is something that many FW pilots have asked for historically.
The other cool thing is that players have complete freedom to participate or not participate in the coming system. Don't want to run missions? PvP for your income instead, you can actually make a living doing that now. Don't want to upgrade your system? Fine, keep your LP. Don't want to be locked out of a station? Quit FW for a day and re-enlist when you get your stuff moved. Station lockout won't keep anyone from playing the game, it'll be more like a time out box, unless you have a neutral alt. For those with neutral alts, its even less of a big deal, you just have to do a little work to get your stuff back. No different than having to work to repair a POS after an enemy's banged it up. Its a consequence. Consequence is what EVE is all about. Its not the consequence I would have chosen, but its also not outrageous to say that owners of a station should deny docking to a sworn enemy.
Nothing here that is forced on anyone, which is another good thing. It wouldn't be a sandbox otherwise. There will be pilots that just enjoy the fact that they get paid to pew, and do nothing else. They wont care about holding a system, they'll just dock on the fringe, and raid into enemy territory and get paid more to kill than ever before.
Others will go for the full package, coordinating efforts to take and hold space and reap the benefits. There are multiple levels to be involved or not be involved, and there are multiple ways to deal with the few consequences that are being implemented, CCP is expecting FW pilots to HTFU and learn to creatively deal with the challenges.
I believe enough in the FW community that I think most people will learn to do just that. There will be those that just rage and quit before they've even seen how this turns out, but I think most FW pilots are tough enough and skilled enough to be able to compensate and perform even when their faction is in a difficult situation.
In the old days, there was no incentive to fight back. Thats why we've been pitchforking for years. Now, there is more reason to fight back than ever before. We are to blame for the current package, not anyone in null sec. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2279
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Posted - 2012.05.03 09:54:00 -
[14] - Quote
Luscius Uta wrote:Wow, the new stasis webifier drones are so awesome, I'm sure that the -5% velocity penalty of Warrior SW-300's will ruin the day of many pilots 
They will when there is 50 of them on the target, which happens all the time with ECM drones. These will be no different I'm sure.
Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2279
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Posted - 2012.05.03 10:05:00 -
[15] - Quote
Alticus C Bear wrote:Just been on SISI. Is there a specific thread for faction warfare feedback?
There will be a specific one posted when the dev blog (which will hopefully answer most of your questions) comes out next week. Until than, this is the official feedback thread for the SiSi changes.
Unfortunately, people have been mostly abusing the thread so far with doomsday scenario speculation, instead of just sharing their thoughts on what they SEE on SiSi, much you like you did.
Thanks for your level-headed and open-minded approach to the changes. If the rest of the community goes into this with your attitude we'll be in good shape.
Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2279
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Posted - 2012.05.03 10:15:00 -
[16] - Quote
Lyrrashae wrote:Hans Jagerblitzen wrote:Lyrrashae wrote: One less reason to join FW, in any case, but we all know who CCP is really making this game for, at the expense of everyone else. Soon, not Soon(TM), our only options will be "become a sov-dullsec lemming or GTFO." I give it another year at most. Sandbox, my arse!
Not sure if serious. I hope I'm wrong as wrong can be, but...
This is what I was responding to:
lyrrashae wrote:Learn to secure your ******* space, or you ******* deserve to lose it.
For a moment I thought were actually advocating people toughen up and put some effort into enjoying their systems instead of complaining, and than I saw your rant about the FW changes and was horribly confused. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2279
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Posted - 2012.05.03 10:49:00 -
[17] - Quote
Tsubutai wrote:Hans Jagerblitzen wrote:Luscius Uta wrote:Wow, the new stasis webifier drones are so awesome, I'm sure that the -5% velocity penalty of Warrior SW-300's will ruin the day of many pilots  They will when there is 50 of them on the target, which happens all the time with ECM drones. These will be no different I'm sure. Webs have stacking penalties. ECM does not. The maximum web strength you'll be able to get with SW-300s will be ca. 20%
Ahhhh ok. I hadn't been on the server to verify and test them yet. This is a good thing though, EWAR drones are supplementary and shouldn't rival fully skilled up module equivalents. At least thats my opinion. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2280
|
Posted - 2012.05.03 11:04:00 -
[18] - Quote
Iteken Hotori wrote:Since the man who seems to know about this is responding:
Can you give us any info on the contesting / hub mecahnics?
I hope you're talking about the developers, I can only speak about stuff that is confirmed to exist on SiSi right now. The list of items here in this thread was kind of vague, so if you're wanting to know how something works precisely or about the things CCP has planned that haven't made it to SiSi yet, I can't help you there. I'm excited for the weekend to pass and be able to discuss the feature changes more freely as people discover all the things on SiSi and the new dev blog comes out. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2283
|
Posted - 2012.05.03 11:09:00 -
[19] - Quote
Iteken Hotori wrote: 3. Where do I/we post cookies for Station Denial thingy. It's excellent.
Right here is the place. Devs LOVE positive feedback, who would have guessed. It's also important that pilots like yourself speak up to dispel this myth that station lockout was some evil nullsec planned forced upon us. Many of you have been asking for it for years.
I still disagreed with you, and told CCP it wasn't a good idea :) But I don't think the end result will be nearly as painful as everyone is complaining it will be once its all on the table. Like the devs said, this is just the first round of stuff to be posted on SiSi.
Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2283
|
Posted - 2012.05.03 11:17:00 -
[20] - Quote
sYnc Vir wrote:On the I-hub front, takes 100lp to get LP now it appears bonuses at that level are. +5 station slots. I assume for indy stuff. -50% broker fees and -50% to jump clones.
HOWEVER. It appears EVERYONE able to dock gets these bonuses and not JUST FW pilots. I'm sorry but why are people not partaking in the war effort getting MY bonuses? That needs changing some, as people will just use alts to farm LP and upgrade a system without increasing the risk to there mains.
My *guess* is that most systems in FW will end up being mostly upgraded by whoever currently owns it (should be enough LP to do this), so that the entire FW zone becomes more enticing for neutrals.
This is a great thing in my opinion, I really don't know why you wouldn't want such a generalized buff to lowsec life that benefits other people as well. Players have been BEGGING for reasons to live in low sec, more rewards to balance the risk. Giving industrialists a chance to actually profit by working there over high sec is a fantastic boon to the market of the entire game.
CCP can't just prevent alts from doing stuff, that's just part of the game and not an end-result they can fashion entire feature changes to avoid. My suggestion is that you kill the alts :) There's more incentive to do so than ever before! Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2283
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Posted - 2012.05.03 11:34:00 -
[21] - Quote
CCP RubberBAND wrote:Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.
Please keep discussing the issues, monitoring the feedback.
*CHEERS* Thank you for taking the time to make sure players understood this ASAP. This makes my job soooo much easier.
As you can see everyone, fears of overnight lockout are misplaced.
This is the new war - victory will take some organization, and take some time. Systems will now have a sense of permanence to match the scale of the benefits and consequences. No one will be investing effort (either time, or LP) into defending space that can be taken away while you sleep.
There should be plenty of warning before a lockout, and even than, its still only an inconvenience for the players with neutral alts or access to neutral alts (which is pretty much every Faction Warfare corporation). I hope this helps some of you to breathe a little easier, and enjoy all of the cool stuff that's headed our way otherwise. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2287
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Posted - 2012.05.03 14:03:00 -
[22] - Quote
sYnc Vir wrote:Datacores are 1000LP + 1m isk for 5
Amarr LP Store has
Amarrian Starship Engineering, Graviton Physics, Lazor Phyics, Nanite Engineering, High Energy Phyics
Also I got 25K lp from a Major solo. Ihub grade status unknown but likely empty.
125K LP + 125m = 625 Datacores.
High Energy Phyics = 298k each x 625 = 186.215m - 125 = 61m profit Nanite Engineering = 334k each x 625 = 208.75 = 125 = 83m profit. Amarrian Starship Engineering = 299k x 625 = 186.8 =125 = 61.8m Profit Lazor Phyics = 224k x 625 = 140m - 125 = 15m Profit Graviton Physics = 198k x 625 = 123 - 125 = -1.25m loss.
Not sure thats a super good return for your LP. So either no ones gonna use it or Datacores are about to become alot more expensive.
Remember, Soundwave in his ten ton hammer interview that the idea is to scale back passive datacore accumulation in favor of active accrual. So yes, I imagine datacore prices WILL increase until Faction Warfare people start cashing in their LP and fill the production gap.
sYnc Vir wrote:Is there an error with the LP numbers because Navy Ships have been increased alot along with some other stuff.
Navy Geddon now cost 600k LP and Navy Apoc is now 1m LP? Mistake or just a general FU to Navy ship farming?
Edit I ask because we're meant to get a discount on LP store and I just checked and Normally LP store remains the same, thus is now CHEAPER.
Edit, Edit. This changes kinda makes a Mac cheaper than a Navy Apoc if FW LP store is used. Who flies Navy Apoc over a mac?
If you watch the Fan Fest presentation, there is a portion where CCP Ytterbium discusses that the concept is for LP store prices to be on a sliding scale, tied to the overall success of one's faction. My guess (and a dev will have to verify) is that without any plexing or sov changes taking place since the patch, both factions are essentially at zero on accumulating factional perks based on war success, and thus the prices are wonky.
We were testing last night and also discovered high prices for out LP stores as well, so this isn't just affecting one militia or another. It also may be buggy at the moment, its impossible for us to tell until the devs explain precisely what is on the server and how it supposed to work. We may have to wait a few more days for the dev blog, unless they choose to come on and clarify sooner than that.
Overall, awesome reporting! This is great to see, pilots taking the time to hop on and PLAY and share their discoveries with others. I tip my hat to you. There are a whole host of emergent market scenarios that are simply impossible to predict, despite what anyone's claiming they know is going to happen. We just won't know how this will play out until its been on Tranquility a while, let alone SiSi. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2287
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Posted - 2012.05.03 14:06:00 -
[23] - Quote
X Gallentius wrote:MotherMoon wrote:I've been Roleplaying Factional warfare for the past 7 years son. Fanfest panel was full of support, we've been waiting for changes to FW that would make real benefits for owning space. Where have you been roleplaying FW? Not in FW, that's for sure. Your pvp record sucks donkey balls which means you're a forum warrior at best who will never enter low sec. I am glad you have waited 7 years to start your pvp career. LOL.
Let's keep the trash talk for the server, everyone. This is a feedback thread, I appreciate you keeping it as such. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2290
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Posted - 2012.05.03 14:44:00 -
[24] - Quote
CCP Soundwave wrote: Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno.
I think the community is just feeling like Charlie Brown running up to kick Lucy's football for the umpteenth time. They are wary about the results until they see it for themselves, and they've been disappointed in the past. But now you've gone and done it, by saying this we now get to hold you accountable!! A lack of further iteration in the next expansion will no doubt result in much pitchforking for great justice!
Quote:This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work.
This is a good point, thanks for the reminder. I also appreciate those staff that have taken the time in this thread to clarify everyone's lingering questions about the changes, they go a long way at reducing some of the panic.
I do have one question though, is SiSi intended more for developers to test stuff out themselves, with public access merely being a nice perk, or is one of its primary functions to gather player feedback and bug reports? I think players are simply frustrated that they have nothing to benchmark the changes against. They can't verify whether the changes are working as intended, without knowing what the changes are supposed to be precisely. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2292
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Posted - 2012.05.03 15:39:00 -
[25] - Quote
Maz3r Rakum wrote: For FW to work it needs active players on each side. This mechanic will most likely just kill one side, and then the other side is left with nothing left to shoot, wt wise.
If everyone on your team quits just like you, that's exactly what will happen. But that will be on the players, not on CCP. I think you disrespect your faction by not giving them any credit and assuming they'll all bail the minute things become more challenging. I'm sure there are many Amarr who are willing to fight against the odds. And if not, than they deserve to lose their space. v0v
Quote:You've mentioned "wait and see". Why would I want to stick around in a feature that at least in my opinion ruins the sandbox.
Cause its just your opinion that it ruins the sandbox, you don't know any better than me exactly how this will turn out. There are far too many variables, and you underestimate the resiliency and resolve of Faction Warfare pilots.
Quote:I'll probably ubsub my accounts over this one feature that no one wants besides our supposed savior of a CSM Hans.
If you think this is a change I've been championing, that clearly you haven't been reading a single thing I've said. I've been opposed to lockout consistently from the beginning. Once I realized that CCP was adamant about this feature being implemented, the focus shifted to making it as sensible as possible, and I think we've done a good job of putting this consequence into a reasonable context. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2292
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Posted - 2012.05.03 16:35:00 -
[26] - Quote
Cearain wrote: If you were posting "most players do not want this" as much as you were posting the misleading "many players want this" then people wouldn't be so confused where you stand.
I don't see what's so confusing about where I stand, Its been the exact same thing I've said since before this change was even announced at Fan Fest.
I've already conceded that this is not what *most* players want, and that it is not what I personally wanted. Unfortunately (or fortunately, depending on your perspective) CCP does not just let players vote on every single feature change. Sometimes the developers feel strongly about a change, and will implement it against popular appeal. Any anger and disappointment in me for the way this has turned out is completely misplaced.
As for accusations of my loss of neutrality, I don't know what anyone expects me to do in this situation. Should I be obligated to quit my corp, alliance, and faction just to have a better perspective on the situation? Is it my personal fault that the faction I've fought for my entire EVE career happens to be on the winning side when these changes go into effect?
I've put a lot of time into providing feedback to CCP warning them about the sheer number of advantages they are giving to the winner all at once. I warned them about the need for players to want to stick to their factions despite some inconvenient consequences, and worked hard to mitigate the effects of the station lockout change that I have consistently opposed. I've talked about the long term benefits of having elasticity built into Faction Warfare, so that the predictions you are making do not come to pass. Your suggestion that I've somehow lost touch with what this will mean for the underdog runs contrary to everything I've said to the developers. All I'm asking for is a bit of good sportsmanship from the Faction Warfare community, for pilots to rise to a challenge, and for players to actually observe how the war plays out on Tranquility before declaring that Faction Warfare is somehow ruined.
We can argue about what may happen to the Faction Warfare scene all day Cearain, but this really isn't the thread for that. Feel free to continue posting speculative arguments in other Faction Warfare threads, this thread is for SiSi feedback.
Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2294
|
Posted - 2012.05.03 18:05:00 -
[27] - Quote
Stalking Mantis wrote:OK Time for some serious feedback hope you are reading this Hans.
I certainly am! And thank you. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2295
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Posted - 2012.05.03 18:43:00 -
[28] - Quote
Hidden Snake wrote: yeah neutrality burned in a first day ....lucky I told my guys to make they own decission in votes
What do you consider a neutral approach to this situation? Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2297
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Posted - 2012.05.03 19:47:00 -
[29] - Quote
Hidden Snake wrote: considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now).
Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.
" I am dubious about mechanics that revolve around pilot numbers specifically, as they can always be gamed by adding alts into another militia. However, one side capturing most or all of a given territory is an extremely likely scenario (its already happened).
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By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. IGÇÖd hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."
Also:
"Paired with enough other incentives that reward "total victory" by one faction or another, you essentially give the losing faction no way to fight back using the ships they've paid for. Do we really want to force all faction warfare pilots to base outside of the faction warfare zones? "
Your assertions that I'm somehow gaming this for my own benefit are ridiculous, and this is the last I'll answer to those accusations. I've been fighting for an elastic system that is fair to the losing side from the beginning, regardless of whether you're happy with the results. All I can do is share community feedback, the rest of the decision making is in CCP's hands. I'm just with the large number of FW pilots that are willing to TRY the new system before declaring it a failure and quitting.
Saying "This is what we're getting regardless, lets try to have some fun with it and talk again when it actually fails" is not taking sides, its simply the most practical approach given the circumstances. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2302
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Posted - 2012.05.03 23:31:00 -
[30] - Quote
MotherMoon wrote:well I really wanted to wait to get on the tst server but the mechanics is broken right now and I feel like leaving some more constructive feedback.
Some nice ideas, but they're not feedback. Feedback is your reaction to specific content on SiSi, this is a lot of "do this instead" stuff that is really too late for the Inferno release, but might be usable in the next FW expansion in the winter.
I encourage the FW community to keep things focused in this thread, its not fair to all the other players who are here to actually help the devs figure out whats working and broken on the test server.
Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2319
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Posted - 2012.05.09 15:06:00 -
[31] - Quote
CCP Goliath wrote:Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Factional Warfare: GÇóFW Front Page has been fully implemented GÇóHUD bar when you are in FW system shows bonuses and capture state GÇóOther tweaks to the Infrastructure UI (clearer icons, etc) GÇóPayout from Complexes has been reduced by a factor of 5 to increase time required to capture a system GÇóNotifications for Notable FW actions (PVP Kill, Mission, Dungeon completion/disqualification, iHub capture/disqualification)
Ooorrah!! I'm excited to get home and play with our new UI ! This is very exciting and a long time coming.
Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2349
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Posted - 2012.05.10 20:04:00 -
[32] - Quote
Some feedback for the developers:
I am hearing reports that the IHUB hitpoints have been increased by 129% ??
Increasing the hitpoints of the IHUB would ensure that only those militia corps with a massive battleship fleet and / or Dreadnoughts could capture it in a reasonable amount of time, this goes against everything CCP has committed to publicly with not streamlining the actual gameplay to coincide with 0.0 sovereignty, even if youGÇÖd like to streamline the terminology.
Long, protracted structure shoots are exactly what we NEVER want to see built into Factional Warfare mechanics, this will outrage players and severely limit which groups can participate in a system seizure.
If this is indeed the case, please, please roll back the change and allow the control bunker to remain at its current hit point level. The graphics are beautiful and the structure immense in size, but a longer, drawn out structure shoot goes against everything we enjoy about Faction Warfare compared to 0.0 sovereignty.
Docking access is tolerable (at least as far as trying this new system out) because the flip times give players time to move, and because they could potentially increase the number of small gang fights to be had. But more than double the structure grind? - this just flat out punishes small group activity and has no place in Faction Warfare. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2364
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Posted - 2012.05.16 19:12:00 -
[33] - Quote
sYnc Vir wrote:Can you even do mission if your side has every system? As don't they have to be in hostal space?
I've asked CCP for clarification on this, I'll let you know as soon as I have an answer, if they don't respond in this thread first. It's a great question. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2387
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Posted - 2012.05.23 15:58:00 -
[34] - Quote
Calm down, Zagdul. No head beatings will be necessary. 
The most recent Dev Blog covers a lot of the issues CCP is aware of and working to address as quick as possible. Some stuff is already being coded as we speak, I think you'll like what you see. Vice Secretary of the 7th Council of Stellar Management.
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